Rifles & LMGs: Maximum 420 FPS.
Snipers / BASR: Maximum 550 FPS.
Prohibited Equipment: Pyrotechnics, hand grenades, flashbangs, and drones are not allowed.
Blind Firing: Strictly prohibited.
Fire Mode: SEMI-AUTO ONLY. Violators may be immediately expelled.
LMGs: Only LMGs are permitted to use full-auto.
FPS Limit: Limits are strictly enforced. Guns exceeding the limit will not be allowed in the game.
Spot Chrono: Exceeding the FPS limit during a spot chrono will result in immediate removal without refund.
Eye & Mouth Protection: Required at all times. Eye protection must be ANSI impact-rated.
Mesh Goggles: Allowed at the participant’s own risk.
PPE: Participants are responsible for their own protective equipment. Wear proper footwear and clothing suitable for the terrain.
Unsafe Situations: Immediately notify an admin or marshal of any safety concern.
Emergency Whistle: Use the whistle provided in your player kit during an emergency. When a whistle is heard, stop playing, remain in place, and wait for admin instructions.
Waiver: Everyone inside the AO—including players, observers, and non-player personnel—must sign a waiver.
Minors: Must be accompanied by a guardian.
BBs: Supplied by event organizers. Do not bring your own.
Rifles & Pistols: Ammo limits vary per event/scenario.
LMGs: Availability varies per event and may be scenario-restricted (e.g., LMG Strike Team deployed into the DMZ).
BASR / Sniper: May bring 1 bag of preferred BBs, max 0.48 g.
Snipers: Secondary weapon recommended for close-range engagements.
No Sharing: BASR/Sniper BBs cannot be shared with teammates.
Why? To introduce military-style ammunition supply and logistics into gameplay.
Buddy Aid: Each player gets 2 buddy-aids using the arm straps provided in the kit.
1st & 2nd Heal: Teammate applies the strap to the wounded player’s arm.
3rd Heal: Must be performed by the designated Squad Medic, using the red wrist strap.
Squad Medic: Each squad will have 1 designated medic.
After 3rd Heal: If hit again, bleed out for 10 minutes, then return to base and respawn.
Enemy Scan: If an enemy scans your QR code during bleed-out, you must return to base and respawn.
Wounded Players: Cannot move on their own but may be dragged/carried to a medic. Play the part for immersion.
Crossfire: Wounded players may move out of direct fire for safety only, not to gain a healing advantage.
Simultaneous Hits: If both players fire and hit each other simultaneously, both are considered dead.
Dead Rags: Recommended, but not mandatory.
Disclaimer: Medic mechanics may vary by event. Always check your event's Gauntlet Handbook.
Call Your Hits: Call your own hits only. Never call hits on other players.
When Hit: Sit or kneel, point your weapon upward, raise your hand/rag, and loudly call “HIT!”
Knife Kills: Rubber knife tap only — no slashing. Stay silent and activate your blinker only.
Dead Players: Remain silent. You may only communicate with other dead players while returning to respawn or your designated role.
Gun Hits: Hits to your weapon do not count as player hits.
Honor System: Cheating may result in warnings or removal from the event.
Disputes: Keep it respectful. No shouting or verbal altercations.
Respect: Respect all players, marshals, staff, and opposing faction
Respect: Disrespect toward admins, staff, or participants will not be tolerated and may result in removal without refund.
Harassment: No trash-talking, threats, intimidation, or deliberate attempts to cause bodily harm.
Serious Incidents: Threats or physical violence may be referred to local law enforcement when necessary.
Alcohol & Drugs: Participants under the influence will be immediately removed. Alcohol and illegal substances are prohibited.
Rule Violations: Failure to follow event rules may result in immediate expulsion without refund
Gate Closure: Once the game starts, gates are closed. No player insertion without admin approval.
Barricades: Do not move, modify, or tamper with barricades or cover.
Game Area: Once inside, players may not return to their vehicles during gameplay.
Gun Hits: Weapon hits do not count. A hit must land on the player.
Buddy System: Players are encouraged to operate in pairs during low/no-light operations.
Terrain: Proper equipment suitable for challenging terrain is required.
TAN Faction: Tan, beige, desert, or similar light-shaded camouflage for headgear, top, and bottom.
OD Faction: Olive drab, green, woodland, or similar dark-shaded camouflage for headgear, top, and bottom.
Camouflage: Any pattern is allowed as long as it clearly falls within your faction’s color/shade.
Vests & Gear: Plate carriers, chest rigs, belts, and other gear may be any color.
No Mixed Uniforms: Headgear, top, and bottom must match your faction. Mixed shades are not allowed (e.g., tan top + green pants).
Enforcement: Players with incorrect uniforms must change before participating.
Why? Uniform rules support safety, realism, fairness, and clear faction identification.
Photographers and content creators must be registered and must wear civilian clothing with a clearly marked PRESS or MEDIA vest. Proper rated face and eye protection must be worn at all times while inside the AO. Registered PRESS/MEDIA personnel may roam around the AO to document the event and cannot be intentionally targeted or engaged. Violations may result in a warning and points/gold deduction, while intentionally shooting a PRESS/MEDIA personnel will result in removal from the game.
Civilians may roam freely around the AO but must not carry any weapons. They may gather intel and sell or trade it through the Black Market as part of the gameplay. Shooting a civilian is considered a war crime and may result in a warning and points/gold deduction. Intentionally shooting a civilian will result in removal from the game. All civilians must wear proper rated eye and mouth protection at all times while inside the AO.
BBs & Logistics: Supplied ammunition is designed to simulate real-world supply constraints. Manage your ammo and practice fire discipline.
BASR / Sniper: Players are strongly advised to carry a short-range secondary weapon.
Safety First: If you see an unsafe situation, immediately notify an admin or marshal.
Violations: Serious rule violations may result in immediate expulsion from the event.
Criminal Acts: Incidents involving criminal activity may be referred to local law enforcement.
Honor System: This is a game of honor. All participants are expected to play honestly, fairly, and respectfully.Violation = expulsion from event (possible involvement of law enforcement for criminal acts).
This is a game of honor — organizers expect honesty and respect.